/*
 * Fixed width font file for numbers only.
 *
 * This font is very useful when using overstrike as all characters & numbers
 * are all the same width.
 *
 * This font file can be used when only numbers are needed. 
 *
 * This font also contains a few special characters that are nice for certain applications
 * like clocks, signed values or decimal point values.
 * 
 * Font is really 16 tall but this file is set to indicate 15 to allow it to line up with the lcd page size.
 * It works as the the bottom row in the glyph is whitespace anyway.
 * The rendering code normally inserts a pad pixel so this size allows additional rows
 * on 32 and 64 tall glcd displays.
 *
 */

#ifndef __FONT_NUMBERS_8x16_H
#define __FONT_NUMBERS_8x16_H

#include "_config_lib_.h"

#if defined (CPU_AVR)
#include <inttypes.h>
#include <avr/pgmspace.h>
#endif

#if defined (CPU_AVR)
static u8 fontNumbers8x16[] PROGMEM = {
#else
static const u8 fontNumbers8x16[] = {
#endif
    0x0, 0x0,	// size of zero indicates fixed width font
    8,		// width
    15,		// height
    '+',	// first char (48)
    16,		// char count

    0x80, 0x80, 0x80, 0xe0, 0xe0, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, // char '+'
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, 0x70, 0x00, 0x00, 0x00, // char ','
    0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // char '-'
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x00, 0x00, 0x00, // char '.'
    0x00, 0x00, 0x00, 0xc0, 0xf0, 0x3c, 0x0f, 0x03, 0x30, 0x3c, 0x0f, 0x03, 0x00, 0x00, 0x00, 0x00, // char '/'
    0xfc, 0xfe, 0x03, 0x81, 0x61, 0x1b, 0xfe, 0xfc, 0x0f, 0x1f, 0x36, 0x21, 0x20, 0x30, 0x1f, 0x0f, // char '0'
    0x04, 0x04, 0x06, 0xff, 0xff, 0x00, 0x00, 0x00, 0x20, 0x20, 0x20, 0x3f, 0x3f, 0x20, 0x20, 0x20, // char '1'
    0x0c, 0x0e, 0x03, 0x01, 0x81, 0xc3, 0x7e, 0x3c, 0x38, 0x3c, 0x26, 0x23, 0x21, 0x20, 0x20, 0x20, // char '2'
    0x0c, 0x0e, 0x43, 0x41, 0x41, 0x43, 0xfe, 0xbc, 0x0c, 0x1c, 0x30, 0x20, 0x20, 0x30, 0x1f, 0x0f, // char '3'
    0x00, 0xe0, 0xfc, 0x1f, 0x83, 0x80, 0x00, 0x00, 0x0f, 0x0f, 0x08, 0x08, 0x3f, 0x3f, 0x08, 0x08, // char '4'
    0x3f, 0x3f, 0x21, 0x21, 0x21, 0x61, 0xc1, 0x81, 0x0c, 0x1c, 0x30, 0x20, 0x20, 0x30, 0x1f, 0x0f, // char '5'
    0xe0, 0xf8, 0x5c, 0x46, 0x43, 0xc1, 0x81, 0x01, 0x0f, 0x1f, 0x30, 0x20, 0x20, 0x30, 0x1f, 0x0f, // char '6'
    0x01, 0x01, 0x01, 0x01, 0x81, 0xf1, 0x7f, 0x0f, 0x00, 0x00, 0x00, 0x3c, 0x3f, 0x03, 0x00, 0x00, // char '7'
    0x1c, 0xbe, 0xe3, 0x41, 0x41, 0xe3, 0xbe, 0x1c, 0x0f, 0x1f, 0x30, 0x20, 0x20, 0x30, 0x1f, 0x0f, // char '8'
    0x3c, 0x7e, 0xc3, 0x81, 0x81, 0x83, 0xfe, 0xfc, 0x20, 0x20, 0x20, 0x30, 0x18, 0x0e, 0x07, 0x01, // char '9'
    0x00, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x00, 0x00, 0x00  // char ':
};
#endif
